GAME ART / EXERCISE
30.3.2022 -3.6.2022
Phoebie Ng / 0341172 / Bachelor of Creative Media
GAME ART / Exercise
Phoebie Ng / 0341172 / Bachelor of Creative Media
GAME ART / Exercise
INSTRUCTIONS
fig 1.1 Module Information booklet
TASK
week 2 (26.4.2022)
For today, we were asked to choose a game/animation/movie that we intend to alter the art direction/aesthetics. (*note that you are not creating a game design, only art if you intend to choose a game) Based on your choice you are to then create a world with collections of references and extract information/components that are shown in your mood board which explains the following:
Time
Era
Ambiance and mood
Back story
Crisis
Culture – design component representing their race, worship, colors, materials used, etc
Ecosystem – who lives there, what do they do, animals, creatures, flora etc
Geolocation – plain, mountain pass, dungeons, temples ruins, highlands, sea, river, forest etc.
Architectural design – structure, monuments, relics etc
Resource – nuclear, oil, crystal etc
Genre – Horror, Comedy, Drama etc
Target audience – range max to 8 years
Theme - (Fantasy – South East Asian/Anicient Civilization) + Sci-fi, Post War, Post Apocalypse, Medieval, etc.
Classes/hierarchy
Transport – man made, animal, hybrids, portals etc
Below is my final submission for the exercise.
fig 2.1 final submission
REFLECTION
In this exercise, I learned a lot from different types of games and I had chosen Valorant as the main game that I will be referencing in doing my character design. There are a lot of factors that we need to know while designing a game or a game character.
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