ANATOMY & CHARACTER SCULPTURE / FINAL PROJECT
8.11.2021 -3.12.2021 (week 12 - week 15 )
Phoebie Ng / 0341172 / Bachelor of Creative Media
Phoebie Ng / 0341172 / Bachelor of Creative Media
Anatomy & Character Sculpture / Final Project
INSTRUCTIONS
fig 1.1 Module Information booklet
TASK
week 14 coloring on model
Below is the final post and the color palette from the other module, character design as references for this project. However, I didn't change the direction of the wings because I think that the Wings look better when it's opening fully.
fig 2.3 colored front view |
fig 2.4 colored 3/4 view |
fig 2.5 colored side view |
fig 2.6 colored back view |
fig 2.6 colored portrait close up view |
Week 15 posing the character
This week, I work on posing with my colored character model using the rigging tool. I had created the rig but it's not working with my model because it's distorted v badly once I move it, so I redo masked and move them accordingly ;-; .
fig 2.7 rigging progression |
After that, another problem happened, the model is not changing back to sub tools, so I need to redo the model again because I don't have my colors in the merging form. Zbrush is extremely "friendly" to me by quitting itself every time I tried to save my file :). Below are the progression of me posing my character from the t pose.
fig 2.8 posing draft 1 |
fig 2.8 posing progression |
Below is the final posing of my character without color.
fig 2.9 B&W modeling |
Final rendering
For my final rendering, I put the character in the poster that I created in character design and amend some parts.
Below is the colored character final posing.
fig 2.10 front view |
fig 2.11 3/4 view |
fig 2.12 3/4 view |
fig 2.13 side view |
fig 2.14 back view |
fig 2.15 close up portrait |
Final rendering
For my final rendering, I put the character in the poster that I created in character design and amend some parts.
fig 2.16 1st draft render poster |
fig 2.17 final render poster |
Below is the character 180 degree of my colored character model.
fig 2.18 180 degrees turnaround
Below is the final presentation of the final project
fig 2.19 final presentation
FEEDBACK
The face can be amended to look similar to the illustration, the facial expression can adjust on the painting. After adjusting in Zbrush, can bring it over to Photoshop to adjust some parts if it's needed.
REFLECTION
It was hard to do this project because the Zbrush is extremely unfriendly to me, I need to work over and over again to fix a part, and sometimes it will quit itself. The Zbrush is taking too much storage of my computer. However, I had learned a lot of things in this module, but I still need to figure out how to create the light for the model ;-; It just can't work. There is still a lot for me to learn, and I need to work faster next time because I always rush to meet the deadline for this module. Time management is extremely important. Lastly, thanks to Mr. Kanan for helping me throughout this semester, he is a very good lecturer and he will give a lot of useful feedback and tutorial for us.
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