ANATOMY & CHARACTER SCULPTURE / FINAL PROJECT



8.11.2021 -3.12.2021 (week 12 - week 15 ) 
Phoebie Ng / 0341172 / Bachelor of Creative Media
Anatomy & Character Sculpture / Final Project

INSTRUCTIONS

fig 1.1 Module Information booklet 



TASK

week 14 coloring on model

Below is the final post and the color palette from the other module, character design as references for this project. However, I didn't change the direction of the wings because I think that the Wings look better when it's opening fully.

fig 2.1 final character pose

fig 2.2 colored character turnaround

fig 2.3 colored front view

fig 2.4 colored 3/4 view

fig 2.5 colored side view

fig 2.6 colored back view

fig 2.6 colored portrait close up view

Week 15 posing the character
This week, I work on posing with my colored character model using the rigging tool. I had created the rig but it's not working with my model because it's distorted v badly once I move it, so I redo masked and move them accordingly ;-; .

fig 2.7 rigging progression

After that, another problem happened, the model is not changing back to sub tools, so I need to redo the model again because I don't have my colors in the merging form. Zbrush is extremely "friendly" to me by quitting itself every time I tried to save my file :). Below are the progression of me posing my character from the t pose.

fig 2.8 posing draft 1

fig 2.8 posing progression

Below is the final posing of my character without color.

fig 2.9 B&W modeling 

Final rendering
For my final rendering, I put the character in the poster that I created in character design and amend some parts.

Below is the colored character final posing.

fig 2.10 front view

fig 2.11 3/4 view

fig 2.12 3/4 view

fig 2.13 side view

fig 2.14 back view

fig 2.15 close up portrait

Final rendering
For my final rendering, I put the character in the poster that I created in character design and amend some parts.

fig 2.16 1st draft render poster

fig 2.17 final render poster

Below is the character 180 degree of my colored character model.

fig 2.18 180 degrees turnaround

Below is the final presentation of the final project

fig 2.19 final presentation


FEEDBACK

The face can be amended to look similar to the illustration, the facial expression can adjust on the painting. After adjusting in Zbrush, can bring it over to Photoshop to adjust some parts if it's needed.


REFLECTION

It was hard to do this project because the Zbrush is extremely unfriendly to me, I need to work over and over again to fix a part, and sometimes it will quit itself. The Zbrush is taking too much storage of my computer. However, I had learned a lot of things in this module, but I still need to figure out how to create the light for the model ;-; It just can't work. There is still a lot for me to learn, and I need to work faster next time because I always rush to meet the deadline for this module. Time management is extremely important. Lastly, thanks to Mr. Kanan for helping me throughout this semester, he is a very good lecturer and he will give a lot of useful feedback and tutorial for us.

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